Windows 10 Fall Creators Update is the latest updated of this operative system, an update that has come with a large number of changes and improvements, above all in which is related to multimedia content and 3D graphics. As the rest of the components of the operative system, the book shops of DirectX 12 have also been updated so that the users and programmers can have a series of advantages when using this new version of the library, advantages like the ones ahead.
DirectX is a group of APIs, resources and book shops developed by Microsof and used in a large number of games and apps,specially related to multimedia content, to make its development as simple as possible, and at the same time, to get the maximun from the hardware.
DirectX 12 is the last version of this group of the APIs and resources. This version was launched for all the users with the arrival of Windows 10 altogether with the Xbox One, and came with a large number of newness compared to the previous version 11. Nevertheless, the development of the Dx12 has not been completed, not even near to it, And as the operative system is being updated, new functions and characteristics are being included to this group of book shops.
Thus, with the launching of Windows 10 Fall Creators Update, the most recent version of the operating system launched two months ago, a series of changes and newness were included in this group of book shops,as the ones we are going to see next.
Newness of DirectX 12 included in the last update of Windows 10 Fall Creators Update
Some of the most relevants newness that have been included in the last version of DirectX 12 that have come up to the users with the updated to Windows 10 Fall Creators Update are:
One of the newness that has come to the last version of DirectX 12 is thought to help programmers to detect more easily the shortcomings of detection of the device (something that was almost imposible, so far) and debug them in case they were not directly related with the proper GPU.
Until the launching of the Fall Creators Update,the apps did not have access to the underlying resources of the memory, which was an inconvenient to debug the Fall Creators Update, it is possible to have access to these data, thank to an implemented tool in the group of libraries and APls, so, the developers can debug the data structure processed by the GPUs, even much better.
Beside the previous tool, another one has been implemented which was designed to create markers that record the commands that are sent to the GPU in order to be able to know at any time, what instruction remains in the memory.
Even when it seems not to affect the players too much, it really is going to allowed them to enjoy of more debugged titles and, above all, to report problems to the developers in a more precise way.
Beside this, we cannot forget about the two new characteristics included in Windows 10 Fall Creators Update, the depth limits tests and the programmable MSAA, which make the performance of the games easier in Windows 10 and allow the users to enjoy of a much better experience with the titles.